The Interactive & Immersive HQ

Category: Outputs

Subscribe to Immersive Mondays, the only newsletter for professionals working in immersive design, creative technology, and interactive media.

Do you want to do area tracking without paying top dollars for a Kinect sensor? This little hack uses a USB IR Camera to do the […]

Intro: TouchDesigner & GIFs If your daily browsing includes websites like Giphy (or one of the similar GIF hosting/searching/sharing sites), Twitter, Tumblr, Reddit, forums or a […]

It’s all too common that you arrive to your installation or gig, setup your computer, and realize the video signal drop is 50 meters away. This […]

The last post in this series was centered around the content types and gears that can be utilized in your fulldome projects (click here for part […]

In the last post in this series, we talked about fulldome theatres and their inputs and outputs in general and explored a few types of projections. […]

[Editor’s Note: Hi all! Elburz here. The next few blog posts are a great series written by a fantastic developer and artist, Meisam Nemati. He works […]

The Interactive & Immersive Championship was the first ever eSports event for TouchDesigner developers and it has finally come to an end this weekend. The event […]

The first time you use any kind of hardware can be daunting. There are new terms, new techniques, new bottlenecks to your workflow, new people to […]

Projection mapping is terrifying Admit it. The first few bunch of times you did projection mapping gigs, they were terrifying. I don’t know anyone who thinks […]

Why is outputting content from TouchDesigner hard? TouchDesigner is an interesting software. There aren’t many other tools like it. The amount of capabilities and flexibility make […]