The Interactive & Immersive HQ

Author: Crystal Jowperson

Crystal Jow is New York-based experiential media designer that specializes in audience-driven immersive installations and meditative experiences that explore movement and media. She is co-founder of SIXA LIVE and a part-time professor at the New School and New York Institute of Technology.
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So you want a MIDI controller in your TouchDesigner immersive toolkit. What should you get? What features matter when you’re shopping? In this blog, we’ll go […]

So you’ve followed several tutorials and understand what the different operators do, but how do you take the next step? How do you move your projects […]

So you have a large TouchDesigner project, where do you start? How do you set up your network? What if you’re working with multiple developers? This […]

What sets TouchDesigner apart from many other software tools is its community. Over the last few years, that community has grown significantly, and you can now […]

Previously, the Interactive Immersive HQ released a blog post on Integrating TouchDesigner with Other Software, but what about hardware? What’s the difference? In this blog, we’ll […]

So you have a big TouchDesigner project, and your laptop may not be suitable. When should you get a server? Should you buy, rent, or build […]

TouchDesigner excels at control systems, interactive logic, and compositing, but combining it with other software can significantly enhance creative and technical capabilities. This post outlines some standard integrations and explains why they’re helpful, along with

New York City is a hub for creativity, technology, and culture, and immersive experiences are continually evolving. If you’re planning a trip to the Big Apple, […]

Introduction TouchDesigner offers endless creative possibilities, and one of its most popular uses is creating audio reactive visuals, real-time animations that respond to sound. Even without […]

Here at the Interactive & Immersive HQ, we’ve long been fans of NVIDIA Broadcast—and not too long ago, NVIDIA rolled out a fresh update with several […]