The Interactive & Immersive HQ

Author: Jack DiLaura

Jack DiLaura (he/him) is an artist, creative developer, and musician who specializes in creating generative graphics, building interactive installations, and tinkering with vintage music equipment.
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In this post, we'll look at how we can create visuals for an Ableton Live Set in TouchDesigner using several TDAbleton components and some creative tricks for driving animation using the CHOP-based data we have

TouchDesigner can be used to output content to all kinds of different display devices, including traditional LED/OLED flat panel displays, projectors, lasers, and DMX-controlled lighting. LED […]

Projection mapping is a common area of interest for many new TouchDesigner developers. The program offers a number of tools for projection mapping, with Stoner, Kantan […]

Exhausted all of your usual go-to techniques and looking for some creative inspiration for working with SOPs? We've put this post together for you!
In this post, we'll cover a number of tips for working with projectors and TouchDesigner, by looking at what built-in tools you can use to accomplish common projector-related tasks including keystoning/warping, projection mapping, and more.

The 2025 Official build of TouchDesigner, released on October 30th, is nothing short of a game changer for TouchDesigner developers, as it includes the official introduction […]

For beginner developers, concert visuals are an interesting challenge to create not only visual interest on stage, but also a sense of synchronization with the music that's being performed. In this post, we'll look at

In the previous posts in this series, we looked at useful TOPs, SOPs, CHOPs, and DATs. Next up on our list is the unique Component family of operators. […]

A big part of developing projects in TouchDesigner, whether you’re a beginner or experienced developer, is troubleshooting and debugging issues when they (inevitably) arise. Though you’ll […]

In the previous posts in this series, we looked at useful TOPs, SOPs, and CHOPs. As you continue working through TouchDesigner’s operator families, you might be […]