The Interactive & Immersive HQ

Category: Interactive Media

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Most engagement models assume a fixed delivery moment, but this structure doesn’t always fit interactive and immersive work. Retainers offer a more flexible alternative and here is an introduction to them.
This post is for motion designers and installation/interactive artists evaluating Unreal Engine as part of their design pipeline. I'll walk through Unreal Engine's Motion Design tools, what makes them shine, and what you need to
Ever wonder why your friends don't care about OSC as much as you? Or think, where are other people knee deep in getting a POP network as optimized as possible? Well it sounds like you

The leading international fair for audiovisual and tech professionals took place in Barcelona from February 3rd to 6th. It offered the perfect opportunity to engage with […]

Building an installation is no small feat. It takes creativity, planning, technical skill, and a lot of communication to turn “this would be cool” into something […]

There are numerous areas where creative technology plays a role. It’s a limitless practice that can serve a purpose while also being enjoyable and educational. Although […]

In this post, we explore multiple examples of interactive media, including ones you can go visit, and how you can start learning to create interactive media yourself.

Interactive art installations turn audiences into participants, transforming physical space into a responsive, emotional experience. Whether you’re using sensors, projection, responsive sound, or lighting, the goal […]

Integrating StreamDiffusion into a TouchDesigner network is now possible thanks to an innovative custom TOX created by DotSimulate, an innovative independent developer based in New York […]

New York City is a hub for creativity, technology, and culture, and immersive experiences are continually evolving. If you’re planning a trip to the Big Apple, […]