The Interactive & Immersive HQ

Category: Deployment

Subscribe to Immersive Mondays, the only newsletter for professionals working in immersive design, creative technology, and interactive media.
Discovering TouchDesigner was a game-changer for DJ visuals. I realized I could build one procedural look and vary it endlessly, instead of burning through a folder of clips.

So you have a large TouchDesigner project, where do you start? How do you set up your network? What if you’re working with multiple developers? This […]

Projection mapping isn’t just about the content; it’s also about how you get there. From calculations on light to angles and distance, if you make one […]

I came to installations from live production, where most gigs were “show up and ship”—a single day with a hard out. Over time, those projects stretched […]

Greetings, TouchDesigner developers! In today’s post we’ll be taking an introductory look at screen real estate, and how having ample screen space can significantly enhance our […]

With the in-development support for containers and container image in Unreal Engine, developers are entering a new realm of possibilities for cloud deployments and workflows. This […]

Do you want to make sure you’re ready for your live show? We want to ensure you’re prepared if you are doing visuals for a concert, […]

The initial stable release of the 2022 version of TouchDesigner was an exciting one for the community, full of great new features to explore (Vulkan! VSTs!). […]

It’s common for new users of Cables.GL to run into problems, especially when dealing with external devices like microphones and webcams. Often, these issues are actually […]

For beginners who are new to using TouchDesigner (or other tools like NVIDIA) or working in a performance or installation setting, best practices for settings and […]