The Interactive & Immersive HQ

TouchDesigner & Interactive Media Articles

Subscribe to Immersive Mondays, the only newsletter for professionals working in immersive design, creative technology, and interactive media.
Most engagement models assume a fixed delivery moment, but this structure doesn’t always fit interactive and immersive work. Retainers offer a more flexible alternative and here is an introduction to them.
Combining AI with TouchDesigner opens the door to extraordinary new creative possibilities. Let's explore some remarkable artworks and installations that bring together artificial intelligence and TouchDesigner.
If you haven't heard already, our favorite AAA real-time renderer just dropped a new update with all sorts of goodies. So I'm gonna go through some big ticket items that are gonna help improve your
We're back with another update to our Beginner Tricks series! Let's dive into some TouchDesigner beginner tips and tricks for 2026.
Mastering GLSL requires a great deal of attention and a sharp eye for detail. In this article, we will take a look at some common GLSL mistakes in TouchDesigner.
This post is for motion designers and installation/interactive artists evaluating Unreal Engine as part of their design pipeline. I'll walk through Unreal Engine's Motion Design tools, what makes them shine, and what you need to
In this post we explore a workflow that allows us to integrate TouchDesigner and Houdini, by creating complex geometries and custom attributes in Houdini and bringing those geometries and attributes to be modified in real-time
Building on a previous blog where we went over all the different ways that we can connect TouchDesigner and Unreal Engine together, it's worth spending some time digging into a single case with more depth.
Every year on the Interactive & Immersive HQ, we highlight the latest TouchDesigner community tools you should know about. Here’s our latest updated list of essential TouchDesigner community tools for 2026.
Using POPs in TouchDesigner opens the door to exciting new techniques for visual generation and manipulation. Let's explore some examples.