The Interactive & Immersive HQ

Screen Real Estate in TouchDesigner

Greetings, TouchDesigner developers! In today’s post we’ll be taking an introductory look at screen real estate, and how having ample screen space can significantly enhance our workflow and project outcomes. We will explore how to effectively use expanded screens in TouchDesigner, focusing on the Perform Window, working with multiple screens, and practical tips to maximize your workspace! Let’s get started! Perform Window As some of you may already know, TouchDesigner’s Perform Window is a component used for displaying your project output in full-screen mode. This is an essential feature for both development stages and presentation purposes! By having our creations […]

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Upcoming New Media Festivals for Immersive Artists

Festivals can be a great place to catch up on the latest technology, see incredible artworks, installations, and performances, learn cool new skills and techniques, and network with people in the industry. There are a number of annual festivals focused on new media, art and technology that are well worth making the visit to. Although a number of festivals have already concluded their 2024 edition, there are still plenty to go see before the end of the year. In this post, we’ll take a look at some of the major new media festivals happening over the next few months. OFFF […]

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Function Store Tools

Welcome back, TouchDesigner developers! Today, we’re taking a look at the work of Daniel Molnar, also known as Function Store. Dan is an artist dedicated to creating interactive and immersive art, as well as designing unique tools for TouchDesigner users. In this post, we’ll provide a brief overview of his background, recent projects, and some of the standout tools he’s developed. Whether you’re new to his work or a long-time fan, join us for this quick dive into Daniel’s contributions! Artist Profile Self-describing as a developer, artist, musician, and educator, Dan has a background in electrical, software, and audio engineering. […]

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POPs: The New Operator Family in TouchDesigner

This year’s TouchDesigner Event Berlin included a surprise announcement that took the TouchDesigner community by storm: there’s a new operator family coming to the program. You read that right 👀 According to Derivative, the last time a new operator family was added to the program was back in 2005, when DATs were initially developed — so this is big news! The new family in question will be called Point Operators (POPs for short), and are focused on manipulating 3D data like points, polygons, primitives, and more on the GPU. In this post, we’ll take a look at what we know […]

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