The Interactive & Immersive HQ

TouchDesigner Beginner Tricks & Custom Parameters You Should Know (UPDATED 2023)

Back in 2018, Elburz put together a popular article covering some useful tricks for TouchDesigner beginners to add to their ever-expanding toolkit. Most of the techniques covered are as relevant as ever, but TouchDesigner has continued to evolve since that time, introducing many new features and workflow improvements. As TouchDesigner and the community around it continue to grow, we thought that now would be a great moment to revisit the article with some updates on the techniques, while adding a couple of new ones into the mix. So, without further ado, let’s take a look at some TouchDesigner beginner tricks […]

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Exporting 3D Geometry in TouchDesigner

Are you looking to export 3D geometry from TouchDesigner? Whether you’re a designer, artist, or developer, exporting your 3D creations is an essential step in bringing your projects to life.  In this blog post, we’ll explore how to export 3D geometry formats in TouchDesigner, including a quick export method and best practices for optimizing your library. We’ll cover exporting to popular file formats such as FBX and OBJ. Additionally, we’ll provide you with some resources to further your knowledge on 3D geometry exporting. So, let’s dive into the world of exporting 3D geometry in TouchDesigner and take your projects to […]

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NVIDIA Broadcast 2023 Update

We covered the multi uses of NVIDA broadcast in the Interactive & immersive HQ in the past, but now a lot of the AI features from NVIDIA Maxine are now integrated into the broadcast app. There are great new effect features you can start integrating so we will cover all the latest and original effects and their particular use. It’s a powerful tool that doesn’t require any fancy sensor or camera (aside from an appropriate GPU), but any webcam can be applied. Requirements The only requirement for using the NVIDIA features is an NVIDIA RTX GPU. The NVIDIA Broadcast App […]

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Useful Python Libraries for TouchDesigner Beginners

One of the most useful features of TouchDesigner that might not be particularly obvious to beginners is its tight integration with Python. Besides enabling the use of Python for scripting, this integration gives access to a large amount of TouchDesigner-specific Python tools and utilities, as well as the ability to utilize Python’s extensive collection of built-in and third-party libraries. In this article, we’ll take a look at various Python libraries that are useful when building projects in TouchDesigner, including TouchDesigner-specific utilities, Python’s standard library and third-party Python libraries. Differences between Python Modules, Packages and Libraries In this article, we’re going […]

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Projection Mapping Resources You Should Know About

Do you need help determining what projectors to get for a project? Do you want to get started with projection mapping but wish to learn more about it works? Here are some projector resources to make your journey smoother and more manageable. Projection-Mapping Edge Blending Paul Bourke’s paper ‘Edge blending using commodity projectors’, has been a valuable reference for projection mappers for almost two decades. If you use multiple projectors, you must blend the edge on the overlapped section to avoid a visible seam. In this paper, Bourke uses the formula for a clean projection with multiple projectors. It […]

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