The New 3D Format to Use

We’ve all been down the path of asking “Hey, what’s a good 3D file format to use for TouchDesigner?” There are many different paths you can go down based on what kind of 3D software you and your team might be working in or what kind of attributes or features you need supported. But even then the formats could get clunky and difficult to manage. So in this post I want to talk about a new file format you can use for moving 3D data between applications: USD. Old answer Before I dive into USD (not the currency, the file […]

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How To Spec a TouchDesigner PC #3

The last 2 blog posts have talked about the different aspects of spec-ing a PC for interactive and immersive work (Link for pt. 1 and link for pt. 2). It sounds like it should be an easy thing to do, but as we’ve seen so far, there are actually a lot of different things to consider. In the final installation of this series, I’m going to talk about the pros and cons about how you actually get the PC you decided on. What should be a simple thing actually ends up being a bunch more decisions! Let’s dive in! There […]

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How to Spec a TouchDesigner PC #2

Deciding what kind of computer you want (or even need) for a TouchDesigner installation can be a challenge. How much is too much to spend on a PC? Do you really need that much power? Are you sure the computer can handle all the generative content? These questions have no real answers so I decided to write this series. If you haven’t read the first part, start by clicking here. In this post I’ll talk about some key things to look for in different pieces of hardware. This isn’t an exhaustive guide, because the specs for any individual thing we’re […]

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How to Spec a TouchDesigner PC

We’ve been asked the same question before: “What kind of PC do you need for this installation?” Most of us have also felt that same feeling of “How would I know?! We haven’t even started yet…” Between GPU’s, CPU’s, RAM, storage options, mother boards, brand names, chassis options, power supplies, and warranties there are a ton of different ways that you could possibly mess this up. Over all my years of working on large-scale TouchDesigner installations, I’ve put together a strong methodology for how to spec a TouchDesigner PC and some of the things you can think about while spec-ing […]

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TouchDesigner Widgets Tips

By now you’ve almost certainly heard of Widgets. They’re the new UI kit and system that was added to TouchDesigner over the course of the last year. It’s not only important now, but even more important for the future of TouchDesigner. A lot of the features you know and love have secretly been driven by widgets, such as bindings and improvements to how you can automatically layout and resize COMPs. They can be hard to get into because they’re both new / uncharted territory and have some unique aspects to their workflow. Let’s dive in! “Fill” isn’t a dirty word! […]

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