What To Do During COVID-19

It’s hard times right now for a lot of folks. The ripple effect of COVID-19 is being felt on everyone in ways that aren’t purely health related. Gigs are cancelled. Events and conferences postponed indefinitely. It’s tough times out there. This post isn’t about the health side of things, but tries to give you a few ideas on what you can and can’t do during the invariable business/economic turbulence you might be experiencing right now. Time off… Our industry can be quite demanding. Before you know it you’ve gone from one project to another for years straight and never really […]

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Don’t Raise Goats

I always love talking to Matthew Ragan. It’s really a pleasure of mine. When you’re just getting started in the industry, you have a laugh with friends about how you’re trying to do a project without spending money. In the intermediate stages of your career, you have a laugh with co-workers about the horror stories on that last project. Late in your career, you have a laugh with other experts about your own psychology, choices you’ve made, and the wisdom you’ve learned over the years. In this post, I wanted to share a piece of golden nugget of wisdom Matthew […]

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3D Point Clouds in TouchDesigner

You’ve got a hold of the new 2020.20000 build of TouchDesigner and you’ve seen some amazing examples of all the new features to support point clouds…but how do you even get started? What’s a point cloud? What are these crazy file formats? How do I use this data in TouchDesigner? These are all fair questions and today’s post will dive in and leave you with an example project file you can use to start playing around with point clouds in TouchDesigner! What is a point cloud? First up…what’s a point cloud? Keeping it really simple, a point cloud is a […]

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Your First Steps with the Engine COMP

In my last post, I talked about how the Engine COMP is one of the features I was most excited about in the new 2020 release of TouchDesigner. It has the power to revolutionize how we approach building projects of all sizes. A simple explanation: the Engine COMP allows you to choose what parts of your project run on separate CPU processes. This means in the soon future you won’t need to make a bunch of separate TouchDesigner apps for audio elements, heavy web requests, or similar processes. Sounds exciting? Let’s dive in! First steps The first thing we need […]

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My Top Features – TouchDesigner 2020 Release

It’s that time of the year! It’s Christmas for TouchDesigner developers everywhere! The Experimental builds of TouchDesigner have now become the official stable builds. This means all the beta features we’ve been using and hearing about since the summer are now ready for prime-time productions. This is exciting as it comes to shiny new features but it also contains countless bug fixes, SDK and drive updates, and workflow tweaks. Let’s dive in! Awesome shiny features Kinect Azure support There was (is still…) a tough transition period between Kinect 2’s and the Kinect Azure. Support for 2 was dropped quite a […]

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