The Interactive & Immersive HQ

Artist-Inspired TouchDesigner Tutorial Highlights

In February 2022, the Interactive & Immersive HQ published its first artist-inspired TouchDesigner tutorial, Generative Kandinsky in TouchDesigner. In this blog, we will highlight some of the most-watched videos from the series and the artist on which the tutorial is based. You can watch all the Artist-Inspired TouchDesigner Art Tutorials on this YouTube playlist. And if you haven’t yet, check out our TouchDesigner Beginner Tutorials too. Generative Kandinsky in TouchDesigner – Tutorial by Crystal Wassily Kandinsky (1866-1944) was a Russian artist known for his abstract paintings. He believed art should show feelings and ideas instead of just copying the real […]

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Remote-RED with TouchDesigner

There are different ways to send values externally to a TouchDesigner network. You can use a different TouchDesigner network with a Touch Out or OSC operator or even an OSC output app, such as TouchOSC. Yet what if you want to use a web-based application to send values? This blog will give an overview of Node-RED and how to start using their tablet application, Remote-RED, to control a TouchDesigner network.The Interactive & Immersive HQ already has a video guide on how to use Node-RED in TouchDesigner, so this blog will focus on connecting the tablet app, Remote-RED. What is Node-RED? […]

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Table DAT Operator in TouchDesigner

The Table DAT operator in TouchDesigner stands out as a remarkably versatile tool for organizing and manipulating data in immersive projects. This article showcases some of the many uses of the Table DAT operator, illustrating its ability to not only manage text strings and scripts but also serve as a dynamic control center for parameters, network communications and, of course, component replication. Defining Multiple Strings of Text One of the fundamental uses of the Table DAT is to manage text strings, which can then be dynamically displayed using a Text TOP and referencing the table in the DAT property of […]

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Collaborative World Building in Unreal Engine with Multi-User Editing

This week’s Unreal Engine post focuses on a feature that is unusually not a shiny new addition from the release of Unreal Engine 5. It was actually introduced way back at the 2018 edition of SIGGRAPH! The feature in question? Multi-User Editing. Multi-User Editing allows multiple users to collaborate on building Levels and creating Assets in the Unreal Engine Editor. In this post, we’ll take a closer look at the Multi-User Editing system in Unreal Engine, including a basic overview of the system, how content synchronization works, and tools for collaborator interaction. What Is Multi-User Editing in Unreal Engine? Multi-User […]

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What happened to Kinect? And, what is Orbbec?

Greetings, immersive developers! Today, we turn our attention to the landscape of motion sensing technology! Taking a look at the journey from Microsoft’s Kinect to the rise of Orbbec. Initially a game-changer in the gaming world (with features like voice recognition), the Kinect sensor expanded its influence across various fields, only to eventually step back as technology progressed. Now, Orbbec is stepping up, bringing new advancements to the table. In this post, we’ll examine the legacy of Kinect sensors and take a closer look at what Orbbec brings to the technological field. Rise and Impact of Kinect: What is a […]

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