If you’ve ever asked this question, you’re not alone…
Every talented, driven TouchDesigner developer reaches a point in their career where they want to build bigger, more sophisticated projects. Things like…
Above all, most developers want to be the person making the creative decisions – and to be paid well in the process.
There are several reasons why so few people achieve this goal – despite the exploding demand for high-end TouchDesigner developers.
Everyone on our team has spent years working with and learning from mentors. As a result, we’ve been able to work on world-class technical projects, attain positions of creative freedom and control, and secure 6-figure incomes.
But without this level of help and guidance, we’d likely still be scraping by in entry level positions or taking whatever small gigs came our way.
It’s for this reason that we created The Accelerator Program.
The Accelerator Program gives you everything you need to start working on the projects you’ve always dreamed of:
In The Accelerator, your coach will be there to help you with anything TouchDesigner-related you might need.
Once per week, you and your coach will meet for a one-hour call. On these calls, your coach will work with you on all of your technical, artistic, and career goals and challenges.
While you get access to coaches in The HQ PRO, Accelerator is on another level…
In the Accelerator, you get a dedicated coach whose sole focus is to provide you with guidance and instruction based on your unique challenges and goals.
Chief @ Hard Work Party
Noah Norman is an artist and technical director. His studio Hard Work Party makes installations and digital experiences with complex inner lives. He’s worked all over the world with clients such as Adidas, Giphy, Wired, IDEO, and more.
Interactive Engineer and Technologist specializing in interactive media installations, live event design, and previsualization. Skilled in Python, TouchDesigner, Generative visuals, and Interaction technologies. He has a large catalog of skills and knowledge ranging from person tracking, 3D modeling, Cloud Technologies, and AR/VR applications. Handy with a soldering iron and tinkering with Arduino and Raspberry Pi in his spare time.
Founder @ Cocolab
Josue is a partner and New Technologies Director at multimedia studio Cocolab, one of the largest studios in Latin America. Over the past 15 years and together with Cocolab, Josue Ibañez has been designing and directing teams of artists, designers and developers to create immersive experiences in companies like Meow Wolf, Att&t and multimedia art work which have been presented in festivals around the world, such as SXSW in Austin, TX., Todays Art Japan, OFFF Barcelona, Day for Night Houston, among many others.
CEO @ Feedback.Video
Hal is a performance capture specialist with a background in creative technology entrepreneurship. He found his niche building video rendering engines within TouchDesigner for his own award winning and patented experiential products that have been deployed across the world. He is driven by a passion for innovation, and he currently works in the motion and performance capture space looking to re-invent the creative use application of the newly democratized technology.
Co-Founder @ SudoMagic
Matthew has worked as an educator, mentor and counselor for over 15 years. He has a robust archive of teaching resources for the creative-coding community, and specializes in creating interactive systems for digital environments. He received his MFA from Arizona State University in Interdisciplinary Digital Media and Performance in 2015. Previously, Matthew has worked as the Director of Software specializing in Real Time Content Creation at the Madison Square Garden Company, as an interactive engineer Obscura Digital. He’s one of the founding members of SudoMagic, a small studio that helps bring innovative and creative ideas to life.
Developer @ Cocolab MX
Santiago has participated in the design and development of immersive playback systems and interactive applications for more than 12 years. As a constant collaborator with Cocolab International, he led the software development division from 2017-2021 helping solve large-scale project challenges. Since then he’s stepped back to full-time development and coaching. His main focus lies in TouchDesigner, but he remains a generalist in his engineering practice.
Co-Founder @ SudoMagic
Zoe is a Mexican-Venezuelan experience designer, new media artist, and producer. She is a co-founder of the software & design studio, SudoMagic, where she directs and designs interactive experiences. Zoe has developed experimental, immersive pieces and interactive installations for Google Research, Disney, California State Parks and Meta among others. Zoe has also taught creative technology workshops, and previously lectured at the University of California Santa Cruz in the Art & Design: Games & Playable Media program.
Artist and creative technologist
Aristotle Roufanis (b. 1983 Athens, Greece) is a visual artist and creative technologist whose work focuses on patterns, textures and human interactions defined by the condition of urban life and architecture. He has a strong background in managing complicated projects on budget and tight deadlines. His work has been exhibited among others at the Miami Photo Festival, Zeitz MOCAA Cape Town, the 3rd Beijing Photo Biennale, the Copenhagen Photo Festival and the Royal Academy of Arts in London. Publications include Wired, Artsy, The Art Newspaper, British Journal of Photography, Creative Review, Cheese! by Konbini, Petapixel, the Best of Behance galleries and many others, both online and in print. He lives and works between Athens and London.
Music and Sound Director @ Cocolab
Edi Kistler is a Mexican/American music producer who started his musical studies at 3 years old. He has won many awards including three IMAS (Independent Music Awards Mexico), an Ariel Award, and a Mayahuel Award. Edi produces artists at his record label with more than 100 songs released and plays live shows with his band King Edi K. Since 2018, Edi Kistler is the Head of Music and Audio at Cocolab designing Immersive Sound Experiences.
Based on our experience helping dozens of developers and artists achieve their technical, artistic, and career goals, we’ve created a 3-part Acceleration Blueprint system.
The Blueprint is your custom-made plan that gives you crystal clarity on the fastest way to get you to exactly where you want to be.
We want to get to know you, your strengths, weaknesses, and goals at a high level. We’ll determine whether you’re a good fit for The Accelerator Program. If we both decide it’s a good fit, we’ll pair you with the best coach for your needs
We get granular and dive deep into every aspect of your TouchDesigner goals, where you are now, and where you want to go. This part is intense, and completing it is the most important step in ensuring you reach your goals in the shortest time possible.
it’s time to meet your coach. Armed with your in-depth discovery, you’ll work with your coach to create a Blueprint that shows you exactly how to reach your TouchDesigner goals as fast as possible.
Join an exclusive network of professionals who are as committed to TouchDesigner as you are.
Taught by industry veterans with decades of combined experience The Interactive & immersive HQ PRO is the only comprehensive educational and community platform for TouchDesigner developers.
In between calls with your coach, you’ll have full access to The HQ PRO Community, where you can ask Elburz Sorkhabi, Matthew Ragan, and 100+ other developers your questions and discuss what you’re working on.
You’ll also have access to 300+ hours of on-demand video training, our certification program, and much more.
Why is The Accelerator Program so expensive?
One answer is that the coaches in The Accelerator Program are quite literally among the best in the world at what they do. Their time comes at a premium.
So if you’re making $30,000 per year now, it’s realistic that The Accelerator will increase your income by $15,000…
And if you’re already making $100,000, that’s $50,000.
Where else could you get that kind of return?
Are you willing to leave that much money on the table?
And remember, this is the average – some Accelerator students do much better.
Entry to The Accelerator Program is by application only.
This is partly due to the demand exceeding the availability of our coaches.
But it’s also down to the fact that not everyone is a good fit. To exceed in The Accelerator, you need to have a good fundamental knowledge of how TouchDesigner works. You also need to have a strong work ethic and the ability to learn fast.
If this sounds like you, click the button below to apply for The Interactive & Immersive HQ Accelerator Program!
We charge per month, so you need to commit to at least 1 month. A month is enough time to help with a very specific technical challenge or to provide some basic career guidance.
However, we’ve found that most people’s goals cannot be met in such a short period of time. Folks usually need 3-6 months to get the most out of their time in The Accelerator.
The Accelerator is for developers who already have a firm grasp of the fundamentals of TouchDesigner and who are committed to a career in the industry.
If you’re just starting out, consider joining The Interactive & Immersive HQ PRO and taking the TouchDesigner Operation Foundations Certification before applying for The Accelerator.
No, all coaches are assigned based on your goals, challenges, and coach availability.
We have complete confidence that The Accelerator will be one of the best investments you make in your entire life.
However, if you decide that it isn’t for you, let us know within your first 30 days and we’ll give you your money back, no questions asked.