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Category: TouchDesigner 3D

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In this post we explore a workflow that allows us to integrate TouchDesigner and Houdini, by creating complex geometries and custom attributes in Houdini and bringing those geometries and attributes to be modified in real-time

Projection mapping isn’t just about the content; it’s also about how you get there. From calculations on light to angles and distance, if you make one […]

Introduction TouchDesigner offers endless creative possibilities, and one of its most popular uses is creating audio reactive visuals, real-time animations that respond to sound. Even without […]

In today’s post, we’re diving into the process of importing point clouds into TouchDesigner. Point clouds, often captured through 3D scanning or shared by creative networks, are an incredible way to work with detailed 3D

About a month ago, we looked at the recent announcement of a brand new operator family called Point Operators (POPs for short), which will be coming […]

This year’s TouchDesigner Event Berlin included a surprise announcement that took the TouchDesigner community by storm: there’s a new operator family coming to the program. You […]

Greetings TouchDesigner developers! In today’s post we will be focusing on one of the most popular and beginner-friendly techniques when you’re first diving into TouchDesigner: Instancing. […]

In this post, we'll examine the legacy of Kinect sensors and take a closer look at what Orbbec brings to the technological field.
In today's article, we’ll be going over the build of a 3D flight scene. This will be an opportunity for beginners to brush up on their instancing skills, as well as getting in touch with
You have mastered TouchDesigner 2D textures and TOPs; how about working in 3D? SOPs stand for Surface Operators. You can generate, import, modify and combine 3D geometry in the SOP family. This blog will let