The Interactive & Immersive HQ

Category: Unreal Engine

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If you haven't heard already, our favorite AAA real-time renderer just dropped a new update with all sorts of goodies. So I'm gonna go through some big ticket items that are gonna help improve your
This post is for motion designers and installation/interactive artists evaluating Unreal Engine as part of their design pipeline. I'll walk through Unreal Engine's Motion Design tools, what makes them shine, and what you need to
Building on a previous blog where we went over all the different ways that we can connect TouchDesigner and Unreal Engine together, it's worth spending some time digging into a single case with more depth.
In this post, we'll cover the different ways you can connect TouchDesigner and Unreal Engine, why you would want to do so, and some examples of projects you can get started on today.

Particle systems are digital tools that generate thousands of tiny elements (like virtual confetti, raindrops, or light beams) that move according to programmed rules. In immersive […]

Greetings TouchDesigner Developers! In today’s post we’ll be focusing on the arrival of Unreal Engine 5.5 and its latest updates, which cater to both ease of […]

It’s that time of year again! Unreal Engine 5.4 dropped last month, and as we’ve come to expect, it is a big update. In fact, so […]

As Unreal Engine has gained traction as a tool for the media and entertainment industry, more people outside of the traditional user base are interacting with […]

This week’s Unreal Engine post focuses on a feature that is unusually not a shiny new addition from the release of Unreal Engine 5. It was […]

Among the many features that have been added to Unreal Engine over the past few years to help position it as a useful tool for interactive […]