Notch for Brand New Beginners, Part 2
Notch is well known as a powerful tool for creating incredible real time graphics and interactive projects. Whether you’ve worked with similar tools or are new […]
Notch is well known as a powerful tool for creating incredible real time graphics and interactive projects. Whether you’ve worked with similar tools or are new […]
Notch is well known in the interactive and immersive industry as a powerful tool for creating incredible real time graphics and interactive projects. Whether you’re new […]
We saw the look in concerts, on Instagram, Tumblr, maybe even pinned it on Pinterest. Now let’s create the glowing Vaporwave look in Notch! This is […]
Banding is a big issue in a lot of content. It’s the thing we’re least expecting to deal with when it comes time to delivering either […]
Last week we had the pleasure of hosting Arminas Kazlauskas, Product Specialist at Notch, for a 3-day live streamed virtual event in collaboration with Notch. We […]
Over the past week, we’ve had a blast putting on our joint live stream with the Notch team! We’ve put together and explained building a virtual […]
Continuing our series of getting you dense release notes summarized in an easy to digest fashion, we’ve got a big Notch release today that just dropped! […]
Notch is a fantastic tool for content creation but that doesn’t mean you can get away without getting technical. When you’re working on large projects with […]
One of the challenges of integrating Notch Blocks in TouchDesigner was that scaling up the interactivity could be tricky. If you needed 10 interactive touch points, […]
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Building off of previous Python workshops, this class aims to demystify a few of the elements often used when doing advanced Python development work in TouchDesigner. From using storage to writing your own extensions we’ll work through the several concepts that will help you better leverage Python in TouchDesigner for installations and events. From the conceptual to the concrete, by the end of the workshop you will have both worked with abstract concepts in the textport and created a functioning tool for saving presets.
Matthew Ragan
We all know user interfaces in TouchDesigner are hard. If you’ve taken our Perfect User Interfaces training you’ll know all the ins-and-outs of creating your own user interface elements from scratch. But what if you need a UI made quickly? What if you want to skip building your own UI pieces? Widgets to the rescue! Widgets are the new and powerful way to make user interfaces quickly and easily in TouchDesigner. What they lack currently in their customization, they make up for in speed of deployment and out-of-the-box features that are easy to access through their custom parameters. Combined with new features to TouchDesigner such as bindings, creating quick, scaling, and aesthetically-pleasing user interfaces is a breeze. .
Everyone has seen pictures of TouchDesigner projects with hundreds of operators and wires all over the place. Impressive, right?
No! In fact, the opposite is true. If your projects look like this, you’re seriously hampering your TouchDesigner installations – and your potential to consistently get high-profile gigs:
If you want to create large-scale installations or consistently work on projects in a professional capacity, you need a project architecture that is clean, organized, and easy to use.
The best project architectures – those used by the pros – are so streamlined that they make programming TouchDesigner look boring.
I share how to do this in my training, “TouchDesigner Project Architectures for Professionals.”
In “TouchDesigner Project Architectures for Professionals”, I give you my exact project architecture system – the same system that’s made it possible for me to create installations for Nike, Google, Kanye West, Armani, TIFF, VISA, AMEX, IBM, and more.
With my project architecture system at your disposal, you will:
We accomplish this through my 3 core project architecture concepts: