The Interactive & Immersive HQ

Category: Deployment

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There are many reasons why you’d want to lock your projects. Some of those may be artistic reasons and some of them might be business-related. In […]

When it comes to application building in your TouchDesigner project, there are times that we want to keep our work and techniques away from prying eyes. […]

When you start to build installations or art pieces that require more than one computer or more than one process running, sync quickly becomes a headache. […]

It’s not often that a software changes or introduces new licensing mechanics. It’s tough for the companies to introduce those changes and it can be tough […]

Continuing our series of getting you dense release notes summarized in an easy to digest fashion, we’ve got a big Notch release today that just dropped! […]

Notch is a fantastic tool for content creation but that doesn’t mean you can get away without getting technical. When you’re working on large projects with […]

There’s a funny thing that happens to intermediates and pros once you’ve been using TouchDesigner for a few years: you stop reading release notes for new […]

Let’s get it out of the way: we all wish we could export an executable app from TouchDesigner. While we can’t do that now, there are […]

Engine COMP is shaping up in a way that will truly change the way we make TouchDesigner projects. In this blog post, I wanted to talk about a few of the tricks and advanced usages

In my last post, I talked about how the Engine COMP is one of the features I was most excited about in the 2020 release of […]