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The Interactive & Immersive HQ

Category: TouchDesigner Resources

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Datamoshing is a super fun effect to build and has been increasingly finding more creative usages both in real-time and rendered media. In part #1 of […]

Datamoshing is a super fun effect to build and has been increasingly finding more creative usages both in real-time and rendered media. Implementing it can be a bit tricky though and in this 2-part blog

If you told me a few years ago that you could get a real-time background subtraction with no special camera hardware and it can work just […]

Every industry has its own sets of trick and techniques for getting things done. One of the greatest bits of fun in our industry is trying […]

TouchDesigner is an extremely flexible piece of software. It can handle inputs and outputs better than almost any other software I can even think of. But […]

One the things I see often lacking in TouchDesigner work is natural camera movements. To be honest, I rarely see ANY camera movement! Lots of times […]

One of the challenges of integrating Notch Blocks in TouchDesigner was that scaling up the interactivity could be tricky. If you needed 10 interactive touch points, […]

[Editor’s note from Elburz: Hi all! Today we’ve got a great in-depth guest post from Crystal Jow about her process in making this piece of analog-digital […]

Have you ever wondered how films get such beautiful colour looks? Have you tried to get Instagram-style filters in TouchDesigner? These kinds of things can be […]

On Saturday, we held the first ever Interactive & Immersive Championship. It was a blast. Wowwowowow. We had 29 talented TouchDesigner developers from all over the […]