Skip to main content

The Interactive & Immersive HQ

Category: TouchDesigner Operators and Tricks

Subscribe to Immersive Mondays, the only newsletter for professionals working in immersive design, creative technology, and interactive media.

In the previous posts in this series, we looked at useful TOPs, SOPs, CHOPs, and DATs. Next up on our list is the unique Component family of operators. […]

A novel approach to visual design in TouchDesigner has been born. Let’s see how to shift from SOP to POP operators in few simple steps. Let’s […]

In the ever-evolving world of real-time immersive design, TouchDesigner continues to redefine what’s possible. The 2025.30060 Experimental TouchDesigner release isn’t just an update—it’s a creative leap […]

Instancing is one of the core features of TouchDesigner, and there are several ways to make the most of it. Let’s explore some creative examples. You […]

In the previous posts in this series, we looked at useful TOPs, SOPs, and CHOPs. As you continue working through TouchDesigner’s operator families, you might be […]

In the previous posts in this series, we looked at useful TOPs and SOPs. Now that you’ve got working with 2D textures and 3D geometry under […]

We are well into 2025, and if you haven’t carved out some time to explore TouchDesigner’s newest operators and operator features, now’s the moment. With the […]

Today we will explore some TouchDesigner operators that are worth knowing and are maybe not as common in our projects. Let’s go! Whether we are long-standing […]

When working with 3D geometry like particle systems, it’s common to use a trailing effect of some variety to showcase the motion of the particles over […]

Greetings TouchDesigner developers! In today’s post, we’re exploring the exciting world of generative art. By defining systems, rules, or algorithms, generative art allows for unique, evolving results that bring an element of surprise to every