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Category: Controlling TouchDesigner

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Are you curious about working with lasers and want to understand the process? Or do you have a Pangolin Laser System and want to know how […]

This may not apply to you if you’re a TouchDesigner beginner, but if you’re a more advanced user, what do you do when you’ve deployed a […]

One of the most significant thrills when starting your TouchDesigner journey is discovering how effortless it is to access linking capabilities between virtually any modern software and TouchDesigner.

  A few weeks ago we had a look at the Open Sound Control protocol and its capabilities to connect a vast array of software through […]

One of the most sought-after and exciting techniques used by immersive and audiovisual artists nowadays is the ability to connect sonic and visual creations. This, perhaps […]

Do you want a MIDI controller but don't know what to get or where to start? Look no further! If you're after a good MIDI controller for beginners, then this MIDI device guide is just

The new experimental release of TouchDesigner brought with it a slew of exciting changes — a newly implemented Vulkan graphics API, high DPI panel rendering, native […]

In last week’s post we talked about syncing multiple systems and the different kinds of sync you’ll find out in the world. This includes weak sync, […]

This week we had a topic request come in asking us how we would approach initializing a project that has a lot of CHOP networks linked […]

Building user interfaces in TouchDesigner has been getting much more interesting over the past year. The release of Widgets have given us a whole new avenue […]