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Category: Controlling TouchDesigner

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Over the past few Twitch streams, we’ve been working on building control panels for TouchDesigner using Node-red. This has been an interesting and exciting set of […]

[Editor note from Elburz: Hi all! Today we have special guest Ben Benjamin diving deep into how to remotely control your TouchDesigner installation using Websockets and […]

By now you’ve almost certainly heard of Widgets. They’re the new UI kit and system that was added to TouchDesigner over the course of the last […]

Hi folks, Elburz here. This week we have the pleasure of having Matthew Ragan guest post a great article he wrote on TouchDesigner’s new Binding feature […]

So far if you’ve been following the series, we covered an approach to thinking about your projects as systems instead of linear experiences and then we […]

Coming off of my post last week about starting to think about projects as systems instead of linear timelines, it’s time to dive deeper and talk […]

There’s nothing inherently wrong with the timeline. Let’s get that out of the way. The problem is trying to apply the workflows and programming paradigms of […]

What’s the problem with TouchDesigner UI? If you ever talk to an intermediate TouchDesigner developer, you’ll get a lot of the same complaints about User Interfaces […]