The Interactive & Immersive HQ

You can follow tutorials. You still don't know how to build a real installation. Let's fix that.

Four months. Direct mentorship from industry pros, including Elburz Sorkhabi and Matthew Ragan. Step-by-step training. Three portfolio pieces to get you hired.

Applications Close May 10th!

Are You Struggling to Break Into the TouchDesigner Industry?

You’ve dabbled in TouchDesigner. Maybe you’ve even landed a few freelance gigs or an entry-level job. But something feels off…

You’re unsure how to use TouchDesigner for real-world applications and client needs.

You recreate content you see in YouTube tutorials but don’t understand how it was built or how to customize it.

You want to stand out in the industry, but your portfolio doesn’t reflect your potential.

The technical aspects of TouchDesigner feel overwhelming and hard to grasp.

You feel stuck in a sea of random tutorials with no clear direction or roadmap.

When it comes to important integrations like Ableton Live, DMX, sensors, and real-time data, you get lost quickly.

If this sounds familiar, trust me, you’re not alone.

Most YouTube tutorials focus on creating pretty visuals, but in the real world, clients need you to have deep technical skills—not just the ability to make eye candy. If you’re serious about making a career in immersive media, you need more than random tutorials.

That’s where our TouchDesigner Bootcamp comes in.

Introducing The TouchDesigner Bootcamp

A step-by-step program designed to take you from struggling beginner to industry-ready professional. Over the course of 4 months, you’ll learn from some of the top industry experts – folks who have worked with top-tier companies and A-list celebrities.

A person stands in front of a large, colorful display wall, speaking to an audience. Laptops with similar colorful screens are in the foreground.

Guided Learning from the best in the business – Get direct mentorship, feedback, and revision loops from experts who work with worldclass organizations and artists - not just someone making cute tutorial videos.

Diagram of geodesic dome structures with mathematical annotations. Inset shows a person speaking.

Exclusive Guest Teachers – Learn from some of the best in the industry with masterclasses where you can pick their brains. Instructors include Elburz Sorkhabi, Matthew Ragan, and Josue Ibanez.

Laptop on a table displaying concert images on the screen. Background features warm, blurred lights.

Create a Killer Portfolio – Work on the exact types of projects you’ll get hired to do, so you’ll gain industry-relevant experience (see projects below).

People engaged in art activities in a warehouse-like space with vibrant abstract artworks projected on large screens.

A real community, not just a cohort – You'll be in a private Discord with your cohort and HQ alumni, in weekly live sessions with instructors, and in office hours where you can bring your actual project files and get unstuck in real time. Graduates from past cohorts collaborate on paid client work together — Je-Wan and Laura, both from Cohort 2, partnered on Je-Wan's first paid gig after graduating. That's the kind of network you're joining.

What You'll Learn (Course Syllabus)

From basic node-based workflows and pro tips to hands-on capstone projects like time-glitch webcam effects, displacement, and feedback-driven visuals.

You’ll dive into the Ultimate Resource Guide, master Python from introduction to practical scripting, and learn how to architect professional-level projects.

You’ll also integrate Ableton for audio analysis and create impressive generative A/V experiences.

Go deeper into advanced features and hardware, starting with Kinect 2 fundamentals and point cloud workflows.

You’ll refine your SOP techniques, achieve pristine rendering, and perfect your instancing skills while learning to build beautiful user interfaces with widgets.

Finally, you’ll harness external data, web APIs, and Google Sheets to create dynamic, interactive data visualizations.

Expand your control setup with OSC, MIDI, and DMX while diving into video signals and hardware integration.

You’ll learn to configure TouchDesigner for flawless installations and ensure optimal performance under demanding conditions.

By the end, you’ll be fully equipped to tackle professional-scale deployments.

In our final month, we’ll focus on industry and career essentials, where you’ll learn how to showcase your work, protect your interests, and craft winning pitches.

You’ll examine key contract fundamentals and discover strategies for landing the best opportunities.

By the end, you’ll have the skills and confidence to thrive professionally in the interactive tech space.

Real-World Projects You’ll Work On

Throughout the bootcamp, you’ll tackle projects designed to give you the skills employers look for.

They can be used as portfolio pieces that highlight your skills and expertise and get you hired ASAP.

These projects will give you a technical understanding and creative foundation that could take years to develop on your own:

Audio-Reactive Live Music Content Creation - for music videos, EPs, live shows.

  • Analyze audio effectively and create dynamic visuals that respond to sound.
  • Set up audio analysis pipelines in TouchDesigner and work with audio stems.
  • Use operators to convert complex musical data into usable triggers for graphics and system building.
  • Master previs tools to plan out stage visuals before a real show.

Sculptural Lighting Installation - for concert tours, festival main stages, club residencies

  • Learn DMX and Artnet—the bread and butter of show control.
  • Create lighting sequences in TouchDesigner and understand how to control complex lighting fixtures in real time.
  • Develop the ability to design more than just screen content by creating your own light sculpture installation in TouchDesigner.
  • Utilize previs tools to design and develop and present your concept to peers and professionals.
A crowd at a large indoor concert venue with bright stage lights and visuals on screens.

3. Sensors, Point Clouds, and Kinect/Orbbec Data - think museum installations, immersive rooms, and TeamLab-style experiences

  • Learn how to process point cloud, skeleton, and depth data from sensors like Kinect and Orbbec to create real-time interactive systems
  • Learn how to process point cloud data from sensors to create stunning particle systems.
  • Blend 3D geometry, real-world scans, and rich immersive visuals using real-time sensor streams.
  • Develop workflows applicable to various outputs, from 3D laser-scanned buildings to large particle systems.
Silhouette of a person standing before a dynamic, abstract light display with a swirling pattern of illuminated dots.

These are the kinds of projects that get you hired.

Why This Bootcamp?

Unlike scattered YouTube tutorials or generic courses, this bootcamp provides a structured, step-by-step approach to mastering TouchDesigner for real-world applications.

Get Hired Faster

You’ll learn exactly what companies are looking for and build projects that showcase your ability to work on commercial gigs.

Master the Hard Stuff

Learn not just how to make cool visuals, but how to solve real problems with procedural workflows, data integration, and sensor proficiency.

Skip the Trial-and-Error

Instead of guessing, get direct guidance from an expert who’s already worked in the field and knows what works.

Be Part of a Community

Grow with a network of peers who will support and push you forward.

A Transformational 4-Month Journey That You’ll Never Find Relying on Tutorials or College

This bootcamp is more than just learning TouchDesigner—it’s about building a career in immersive media. Whether you want to freelance, land a full-time job, or create interactive installations, this program gives you the tools to succeed.

Take Your Career to the Next Level

  • Gain hands-on experience with real-world projects that make your portfolio stand out.
  • Learn how to navigate client projects, technical workflows, and industry expectations.
  • Get direct mentorship, feedback, and guidance from professionals working in the field.
  • Build a strong network of peers and industry experts that can lead to future opportunities.
  • Develop confidence in using TouchDesigner for professional applications, not just experiments.

1/10th The Cost of University or College

The bootcamp provides a host of benefits that no University or College can offer – all at a fraction of the cost of traditional higher education:

Traditional university and college programs often focus on broad theory and outdated coursework, while this bootcamp is built for immediate, practical industry application:

  • Faster Learning: While college programs take years, this bootcamp gets you industry-ready in just 4 months.

  • Hands-On Experience: Instead of passive lectures, you’ll be building real projects from day one.

  • Career-Focused Training: Universities may cover general creative software, but we focus exclusively on TouchDesigner and its professional applications.

  • Direct Mentorship: Unlike universities, where you compete for limited professor attention, here you’ll receive personalized guidance and feedback from an industry professional.

  • Industry-Relevant Skills: You’ll work on projects that match what employers and clients actually need, instead of outdated assignments.

Instead of spending years in a traditional program, this bootcamp fast-tracks your learning so you can start building a career in just 4 months.

Who is This For?

You want the confidence and skills necessary to become a high-end, full-time TouchDesigner developer

You want to skip years of struggle and fast-track your learning.

You want a structured, guided way to learn rather than random tutorials and forums, and the wiki.

You want to learn the advanced techniques that professionals use.

If that’s you, this bootcamp is your shortcut to success.

Who This Bootcamp Is NOT For

We’d rather be upfront than have you waste your money. This program is not the right fit if:

You're a hobbyist, not a future professional

The Bootcamp is built around commercial-grade skills, a hireable portfolio, and the business fundamentals to charge for your work. If you don't see yourself taking on paid gigs or client projects, you'll get more value from our HQ Pro membership at $150/month.

You're already an advanced TouchDesigner developer

If you've shipped multiple commercial installations, the Bootcamp will bore you. Talk to us about The Accelerator Program instead — it's built for working professionals who want to level up.

You're shopping for a $20/month subscription or a $200 course

This is a 4-month, mentor-led program with industry pros giving you direct feedback on your work. It's priced accordingly. If your training budget tops out at a few hundred dollars, our self-paced libraries will serve you better.

You're not willing to put in the hours

We expect about 10 hours per week. The students who succeed treat this like a part-time job for four months — passive video-watching won't get you there.

You're looking for a guarantee that you'll get hired.

We give you the skills, the portfolio, the network, and the playbook. The outreach and the hustle are on you.

Meet Your Instructors

A smiling man with a beard and shaved head wears a light-colored shirt against a dark background.

Elburz Sorkhabi

Co-Founder at The Interactive & Immersive HQ

A person wearing glasses and a patterned scarf stands confidently indoors, looking upward. The background features a textured wall with abstract designs. Black and white photo.

Matthew Ragan

Co-Founder at SudoMagic

Black and white photo of a bearded person in profile, standing near a window. The light casts shadows, highlighting their features and clothing texture.

Aristotle Roufanis

Founder & Creative Director at Worksofar

A person with short hair and a beard is wearing a black shirt, looking directly at the camera against a plain white background.

Dylan Roscover

Designer/Founder at The Experiential Company

Person wearing glasses and a T-shirt, smiling at the camera in a black and white portrait.

Josue Ibanez

Media Artist/Immersive Experience Designer/Creative Director

Man wearing sunglasses poses with a deer outdoors.

Noah Norman

Chief at Hard Work Party

A person with short, dark hair stands against a dark background, wearing a black top and crossing their arms.

Harvey Moon

Technical Director at Spectra Studio

A person with long brown hair and a beard is standing in front of a metal shutter, wearing a black shirt.

Ben Forest

Technical Director at Volvox

What People Are Saying

Since the bootcamp, I've launched my business, built my portfolio, and finished my first paid gig — an audio-reactive piece for a music artist's EP. The most valuable part for me was the project architecture and the strong fundamentals. Everything else builds on that.

Je-wan Herbert TouchDesigner Developer

I delivered my first paid freelance job as a creative technologist after the Bootcamp — start to finish, from onboarding the client to final delivery. What made it possible wasn't just the technical instruction; it was the structure, the community, and the focused resources all in one place. Self-learning can only take you so far. Thinking expands when you're not learning alone.

Laura Pellegrino TouchDesigner Developer

I wanted to move beyond recreating things I'd seen in tutorials and actually understand interactive and immersive development. What I'm proudest of now is that I can have an idea for a project and immediately have a clear grasp on how to bring it to completion. The project architecture and resource management frameworks were the most valuable part for me.

Bradley Wharton TouchDesigner Developer

I came to the bootcamp with very little technical knowledge about how TouchDesigner created the images I was creating, as well as how to use Python. One of my top experiences was adding Python to my creative process — it gave me an ability to create much larger scale, well optimized projects that I could feel proud showing in public.

Andrew Butcher TouchDesigner Developer

I discovered TouchDesigner by chance and was learning on my own, but I needed an extra push. What I found here went far beyond technical skills — it became genuine mentorship from people I look up to. This is for anyone looking to grow in artistry, community, and the love of sharing knowledge.

Edrick Subervi Technical Director and Audio Engineer

Bootcamp has given me the mindset and logics required to solve TouchDesigner problems rather than just getting answers without context. Through challenges that are set just beyond my threshold of knowledge I can feel new neural pathways being established and my TouchDesigner chops reaching fresh heights of efficiency and elegance.

Abe TouchDesigner Developer

I came into the Bootcamp with only two weeks of TouchDesigner experience and had never finished a project on my own. By the first portfolio milestone I'd built something more complex and professional than I thought possible in that timeframe. The curriculum meets you wherever you start — and the progress over the weeks is unbelievable.

Pierre Nguyen TouchDesigner Developer

I was hired to run the live show for the Fortnite World Cup in large part due to my time in The HQ. Thanks to the guidance and skills I gained from The HQ coaches, I’ve accomplished in six months what would likely have taken five years otherwise.

Dominque Davis Lead Creative Technologist
at Psychojelly

Try The Bootcamp Risk-Free for 30 Days

We’re confident in what we’ve built — and we want you to be confident too. That’s why every Bootcamp seat comes with a 30-day money-back guarantee.

Show up, do the work, attend the sessions, and watch the lessons. If within the first 30 days you don’t feel the program is the right fit for you, email us and we’ll refund every dollar — no awkward exit interview, no fine print, no hard feelings.

We can offer this because we know what happens when serious people meet serious instruction. We’ve never had to question whether this works. The only question is whether it’s right for you — and 30 days is more than enough time to find out.

How to Join the Bootcamp (Applications Now Open Until May 10th)

Spots are limited to ensure personalized feedback and mentorship. If you’re serious about leveling up your TouchDesigner skills and launching your career, apply now before spots fill up!

When you click the button below, you’ll be taken to an application form to fill out.

After filling out the form, you’ll be invited to book a short interview.

During the interview, we’ll ensure you’re a good fit for The Bootcamp. 

Click Below to Apply Now!

Applications Close May 10th!

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FAQs

The Bootcamp starts early June 2026.

Some basic familiarity with TouchDesigner is helpful, but we’ll take you from where you are and guide you through everything step by step.

The TouchDesigner Bootcamp is 4 months long.

This bootcamp is designed to be flexible, allowing you to learn at your own pace while still getting hands-on feedback. That said, you should expect to spend an average of 10 hours per week on the bootcamp.

A computer that can run TouchDesigner, and optionally a Kinect or Orbbec sensor

Yes! Upon completion, you’ll receive a certificate that showcases your expertise to clients and employers.

Spots are limited to ensure personalized feedback and mentorship. If you’re serious about leveling up your TouchDesigner skills and launching your career, apply now before spots fill up!

When you click the button below, you’ll be taken to an application form to fill out.

After filling out the form, you’ll be invited to book a short interview.

During the interview, we’ll ensure you’re a good fit for The Bootcamp. 

Applications Close May 10th!

  • 00Days
  • 00Hours
  • 00Minutes
  • 00Seconds

Since the bootcamp, I've launched my business, built my portfolio, and finished my first paid gig — an audio-reactive piece for a music artist's EP. The most valuable part for me was the project architecture and the strong fundamentals. Everything else builds on that.

Je-wan Herbert TouchDesigner Developer

I delivered my first paid freelance job as a creative technologist after the Bootcamp — start to finish, from onboarding the client to final delivery. What made it possible wasn't just the technical instruction; it was the structure, the community, and the focused resources all in one place. Self-learning can only take you so far. Thinking expands when you're not learning alone.

Laura Pellegrino TouchDesigner Developer

I came into the Bootcamp with only two weeks of TouchDesigner experience and had never finished a project on my own. By the first portfolio milestone I'd built something more complex and professional than I thought possible in that timeframe. The curriculum meets you wherever you start — and the progress over the weeks is unbelievable.

Pierre Nguyen TouchDesigner Developer

I wanted to move beyond recreating things I'd seen in tutorials and actually understand interactive and immersive development. What I'm proudest of now is that I can have an idea for a project and immediately have a clear grasp on how to bring it to completion. The project architecture and resource management frameworks were the most valuable part for me.

Bradley Wharton TouchDesigner Developer

I was hired to run the live show for the Fortnite World Cup in large part due to my time in The HQ. Thanks to the guidance and skills I gained from The HQ coaches, I’ve accomplished in six months what would likely have taken five years otherwise.

Dominque Davis Lead Creative Technologist at Psychojelly

I came to the bootcamp with very little technical knowledge about how TouchDesigner created the images I was creating, as well as how to use Python. One of my top experiences was adding Python to my creative process — it gave me an ability to create much larger scale, well optimized projects that I could feel proud showing in public.

Andrew Butcher TouchDesigner Developer

I discovered TouchDesigner by chance and was learning on my own, but I needed an extra push. What I found here went far beyond technical skills — it became genuine mentorship from people I look up to. This is for anyone looking to grow in artistry, community, and the love of sharing knowledge.

Edrick Subervi Technical Director and Audio Engineer

Bootcamp has given me the mindset and logics required to solve TouchDesigner problems rather than just getting answers without context. Through challenges that are set just beyond my threshold of knowledge I can feel new neural pathways being established and my TouchDesigner chops reaching fresh heights of efficiency and elegance.

Abe TouchDesigner Developer