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Integrate TouchDesigner and Unreal Engine Natively Using TouchEngine - 50% OFF Until September 25th!

TouchEngine 101: The Ultimate TouchDesigner & UE5 Integration workshop banner with instructor names Vassilis Malamas and Aristotel Roufanis. The background shows a software interface with nodes and connections.

Using TouchDesigner and Unreal Engine 5 together is quickly becoming the industry standard.

And it’s not hard to see why. TouchDesigner provides fast, flexible prototyping, along with the ability to easily connect different devices and data sources. Unreal Engine provides AAA high-end rendering, content creation, and environments.

But using the two together has traditionally been difficult. That is, until recently…

Enter TouchEngine. The TouchEngine plugin for Unreal Engine lets you create components in TouchDesigner that run natively inside UE5—similar to using the Engine COMP in TouchDesigner but within Unreal Engine.

Without it, using Unreal and Touch together is very difficult, requiring you to build your own pipelines to ship data and video back and forth.

Traditional integration methods often involve running multiple applications simultaneously and building custom communication systems with protocols like OSC/NDI or Syphon/Spout. We all know the pains of managing a bunch of protocols and having them trip up randomly or stop working until the system is reset.

TouchEngine simplifies this process by providing built-in infrastructure through Derivative’s TouchEngine plugin for UE5.

People visit an immersive art installation, created with TouchDesigner, where vibrant floral projections cover the floor and walls, creating a colorful and dynamic environment.

With TouchEngine, you can do things like…

Embed real-time generated TouchDesigner content natively into high-end UE5 environments.

Have a TouchDesigner patch that checks data from social, APIs, and CMSs to use in your Unreal environment.

Use real-world data from different sensors, Kinect, Arduino, and point cloud devices directly in Unreal Engine.

Once you know how to use TouchEngine, Integrating Unreal and TouchDesigner is a breeze. But getting there is a challenge.

TouchEngine is very new, which is why there’s so little documentation for how to use it. This is the main reason you’ve likely heard so much about it, but rarely seen it used. 

That’s why we created “TouchEngine 101: The Ultimate TouchDesigner & UE5 Integration.” In this course, Vassilis Malamas and Aristotle Roufanis guide you through the fundamentals of how TouchEngine works.

You’ll be able to set up and start using TouchEngine to create stunning visual environments and generative content using real-world sensors and web data in Unreal and TouchDesigner in no time.

The techniques you’re learning here also apply to augmenting media server environments like Green Hippo and Screenberry.

A dimly lit room with dark walls features two abstract art pieces on opposite walls and a large rectangular skylight above.

TouchEngine 101: The Ultimate TouchDesigner & UE5 Integration

A man with a beard stands in profile near a window, with sunlight casting shadows on his face and creating a dramatic effect.

In this course, instructors Vassilis Malamas and Aristotle Roufanis cover the following concepts:

Augment UE5 Capabilities: Leverage TouchDesigner’s “plug-in-anything” flexibility to enhance UE5, especially with first-party supported sensors like Kinect or Orbbec, without relying on third-party UE5 plugins that may not be regularly updated.

Increase Productivity and Efficiency: Whether you’re a pro or just starting out, you can quickly create generative, audio-reactive textures, ingest and process data from client CMS or social media, and more inside of TouchDesigner, and feed it into UE5 for presentation or visualization.

Expand Your Toolkit: Combine the extensive tools and resources of both TouchDesigner and UE5 communities to build virtually anything with the best tools available.The workshop includes all the technical setup required to get you up and running, as well as a hands-on project where you’ll build a virtual gallery in UE5 featuring TouchDesigner projects as interactive art pieces, all running through TouchEngine.

Introduction to TouchEngine and Component Building: Learn what TouchEngine is, why it’s useful, and how to build and encapsulate components in TouchDesigner that can be loaded into TouchEngine, understanding its architecture built on the same technology as Engine COMP.

Installation and Project Setup: Go through the installation process of the TouchEngine plugin for Unreal Engine, set up your UE5 project to work with TouchEngine, and overcome common setup challenges.

Blueprint Integration with TouchEngine Components: Explore Blueprint events accessible with TouchEngine components and how you can structure your TouchEngine component to run at different intervals or be triggered at different times in your UE5 project.

Data Exchange Between TouchEngine and UE5: Learn how to receive and send CHOP data (values and control signals), DAT data (strings, tables), and TOP data (textures, visual content) between TouchEngine components and UE5, enabling integration of API data, CMS content, sensors, and visual assets.

Custom Parameters and User Interface: Set up custom parameters on your TouchEngine components, access and manipulate them within the UE5 user interface and Blueprints for intuitive control over your TouchDesigner components inside UE5.

Synchronization Modes and Performance Optimization: Understand the different synchronization modes between UE5 and TouchEngine, learn architectural considerations, and optimize your project to prevent frame drops and ensure data synchronization.

Leveraging Sample Projects: Explore sample projects available on Derivative’s GitHub to use as references for future projects and continued learning.

Hands-On Project: Construct a virtual gallery environment in UE5 from scratch, integrate generative TouchDesigner pieces as art installations using TouchEngine, and apply all learned concepts in a practical project.

"The idea of working on large projects using Unreal and TouchDesigner seemed too daunting until I took the TouchEngine 101: The Ultimate TouchDesigner & UE5 Integration course. After finishing the course, I feel I have a firm grasp on the fundamentals of integrating TouchDesigner and Unreal, and it's completely transformed my artistic practice"
A bearded man in dim light stands by a window, casting a shadow on his face, with trees visible through the glass panes in the background. The scene feels almost like an intricate design from TouchDesigner, blending organic and digital seamlessly.
Aristotle Roufanis
Creative Director @ Worksofar

If you’re serious about using Unreal Engine 5 in your TouchDesigner practice but don’t know where to start, TouchEngine 101: The Ultimate TouchDesigner & UE5 Integration is the course for you.

A modern building entrance with an illuminated sign displaying the number "221" and an image of flowing water above it, crafted using TouchDesigner. The pathway is flanked by low railings and small trees.

And until Wednesday, September 25th at Midnight, You can get “TouchEngine 101: The Ultimate TouchDesigner & UE5 Integration for 50% off! ($97, regular $194)

So don’t wait – click below and get “TouchEngine 101: The Ultimate TouchDesigner & UE5 Integration” today:

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If you’re unhappy in any way, just send us an email within 30 days at support@interactiveimmersive.io and we’ll give you 100% of your money back, no questions asked.