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The Paradigm Shift in TouchDesigner's Real-Time Procedural 3D - 50% OFF Until September 1st!

30-Days Money Back Guarantee – Instant Access – No Hidden Fees

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Discover the Operator Family That Changes Everything

TouchDesigner just got a whole new superpower.

You see, POPs give you GPU-accelerated, real-time particle and simulations systems that can scale from subtle atmospheric effects (dust, sparks, smoke wisps) to massive particle fields with millions of points. This is in contrast with SOPs, which runs on your CPU and can’t perform nearly the same kind of  in real-time procedural 3D as POPs.

Traditionally, you would get around this by using pre-rendered visuals made outside TouchDesigner . With POPs, your visuals can be made in Touch and stay interactive, making them ideal for live performance, installations, and generative art.

The POPs operator family isn’t just another feature. It’s a complete paradigm shift. For the first time ever, you can:

  • Simulate smoke, water, fire, and advanced particles in real time.

  • Scale up to millions of particles — not just a handful.

  • Build interactive, data-driven simulations without leaving TouchDesigner.

  • Perform GPU-accelerated procedural geometry and 3D modelling

  • Unlike pre-rendered systems, POPs stay interactive, making them ideal for live performance, installations, and generative art.

No Houdini.
No Unreal.
No Notch.

Just pure, GPU-accelerated TouchDesigner.

In short, POPs transforms TouchDesigner into a real-time particle and simulation playground where particles and 3D geometry can be directly driven by live data, tightly integrated with other operator families, and used interactively at any scale — from delicate detail to massive 3D systems, all within TouchDesigner.

The Problem With Learning POPs Alone

Let’s be honest: POPs are confusing if you try to figure them out on your own.

  • The documentation is dense and assumes deep 3D knowledge.

  • Most tutorials show off “pretty procedural 3D tricks,” not production-ready workflows.

  • And POPs don’t behave like any other operator family.

POPs are 90% data processing, 10% visualization.
If you don’t understand attributes, grouping, swizzling, and the math behind it all, you’ll end up copying tutorials without ever being able to build your own systems.

That’s why we built this course: to give you real mastery of POPs, not surface-level effects.

Introducing: The POPs Fundamentals in TouchDesigner Course

The “POPs Fundamentals in TouchDesigner” course is your step-by-step path to mastering TouchDesigner’s most powerful new operator family.

You’ll go from overwhelmed and frustrated to confident and capable of building real-time 3D  workflows that would have been unthinkable before.

And you’ll do it with professional-grade workflows designed for real installations, not just demo projects.

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30-Days Money Back Guarantee – Instant Access – No Hidden Fees

Meet Your Instructor, Vassilis Malamas

Vassilis Malamas has a background in Electrical Engineering, Computer Science, and music production (Berklee MPTI), blending technical precision with artistic expression. He is the founder of OneWave Studio (Athens) and a collaborator with worksofar studio, designing interactive and real-time experiences across sound, light, and digital media. His work focuses on creative system design, interactive storytelling, and audio-visual synthesis—driven by a belief in open knowledge and shared creation.
Vassilis Malamas
Founder, OneWave Studio

What You Get in "POPs Fundamentals in TouchDesigner"

In this course, Vassilis Malamas covers the following concepts:

Gain X-Ray Vision Into POPs Networks by Mastering Points, Primitives, and Attributes: You’ll finally understand the hidden building blocks of 3D data in POPs — points, vertices, primitives, and their attributes. Instead of guessing, you’ll see exactly how a system works under the hood. This “X-ray vision” means you can look at any POPs network and actually understand what’s going on, follow the attribute processing pipelines, and start building your own from scratch.

Unlock Total Creative Control by Grouping, Swizzling, and Restructuring Your Data: Learn the professional workflows Houdini artists use every day — grouping, swizzling, and attribute restructuring. These techniques let you selectively control and reshape your procedural 3D work so you’re never stuck copying tutorials again. The result? You can create systems that respond intelligently to your vision, rather than limiting your ideas.

Create Complex, Relational Behaviors That Scale on the GPU in Real Time: Discover how to use Math, Math Mix, Math Combine POPs, and critical POPs to build internal logic systems inside of your POPs networks. Instead of simple “add and multiply” operations, you’ll design relational logic — imagine particles that connect, compare, and react to one another. This unlocks effects like dynamic Plexus networks, large-scale motion fields, and geometry behaviors that would crash SOPs but run flawlessly in POPs.

Bridge Data Across Operator Families to Build Interactive, Sensor-Driven Systems:

Turn POPs into the hub of your TouchDesigner projects. With lookup operators, you’ll pull in data from Kinect sensors, textures, CHOPs, or even other POPs systems. This gives you the power to create interactive procedural 3D installations that respond to real-world input — motion, audio, or live data streams — all in real time.

Build a GPU Fireworks System in POPs: Bring everything together in a  real-time self-contained, dynamic, GPU-accelerated fireworks system. This isn’t just a demo — it’s a culmination of all the techniques and tools you must understand in order to be successful with POPs. You’ll learn to control triggers, timings, internal states, motion, and color logic, using the same tricks you would use to create high-end million-particle scenes or any kind of high-end procedural 3D creation.

"I was able to reach my personal art and career goal of being accepted for an artistic residency and working on multiple commercial interactive projects. This is thanks to the artistic and technical skills and I received from the instruction at The HQ. They gave me the tools and confidence to achieve my dreams."
A woman with long dark hair wearing a light peach button-up shirt smiles at the camera against a plain light background.
Crystal Jow
Experiential Media Artist

Ready to Master POPs?

This is the biggest leap TouchDesigner has taken in years.


Those who master POPs early will be the ones shaping the future of immersive art.

And until Monday, September 1st at Midnight, you can get “POPs Fundamentals in TouchDesigner for 50% off! ($97, regular $194)

So don’t wait – click below and get "POPs Fundamentals in TouchDesigner" today:

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100% Money Back Guarantee

If you’re unhappy in any way, just send us an email within 30 days at support@interactiveimmersive.io and we’ll give you 100% of your money back, no questions asked.