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Category: TouchDesigner 3D

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[Editor’s Note: Hi all! Elburz here! We’ve got a great guest post by Dan Rowan-Smith this week. Dan is a 3D artist and great TouchDesigner artist […]

nVidia Flex integration has just been added to TouchDesigner and it's an exciting way to do fluid simulations. But if you're like most people, it can be a bit tricky to approach, so here's your

There are so many things TouchDesigner does out of the box that other softwares can’t do. Playing back dozens of layers of video, connecting to all […]

You’ve got a hold of the new 2020.20000 build of TouchDesigner and you’ve seen some amazing examples of all the new features to support point clouds […]

We’ve all been down the path of asking “Hey, what’s a good 3D file format to use for TouchDesigner?” There are many different paths you can […]

Materials in TouchDesigner used to be such a simple decision. You had Phong MAT and Constant MAT. That was most of your decision. Sometimes you might […]

Are you trying to use high quality materials in TouchDesigner? Are you finding your TouchDesigner render isn’t looking up to snuff? Have you tried jiggling all […]

What a term! Convex Decomposition! It’s meaty! It’s weighty! Why do we even need this word? Well, it’s a term you’re going to need to know […]