The Interactive & Immersive HQ

Author: Jack DiLaura

Jack DiLaura (he/him) is an artist, creative developer, and musician who specializes in creating generative graphics, building interactive installations, and tinkering with vintage music equipment.
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Festivals can be a great place to catch up on the latest technology, see incredible artworks, installations, and performances, learn cool new skills and techniques, and […]

This year’s TouchDesigner Event Berlin included a surprise announcement that took the TouchDesigner community by storm: there’s a new operator family coming to the program. You […]

The Raspberry Pi series of single-board computers are an affordable platform for projects of all kinds, found in classrooms and industrial applications alike. Over the last […]

It’s that time of year again! Unreal Engine 5.4 dropped last month, and as we’ve come to expect, it is a big update. In fact, so […]

As Unreal Engine has gained traction as a tool for the media and entertainment industry, more people outside of the traditional user base are interacting with […]

With the release of the 2023.11290 version of TouchDesigner, the Engine COMP received a substantial overhaul, incorporating many workflow-improving features that are sure to make it […]

This week’s Unreal Engine post focuses on a feature that is unusually not a shiny new addition from the release of Unreal Engine 5. It was […]

The release of the 2023.10000 Series of TouchDesigner back in December brought with it a slew of exciting changes, far too many to be thoroughly explored […]

Major releases of TouchDesigner have come to mean big additions and improvements to the software over the last few years, and the 2023 Official Release does […]

Among the many features that have been added to Unreal Engine over the past few years to help position it as a useful tool for interactive […]