The Interactive & Immersive HQ

Author: Jack DiLaura

Jack DiLaura (he/him) is an artist, creative developer, and musician who specializes in creating generative graphics, building interactive installations, and tinkering with vintage music equipment.
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In the previous posts in this series, we looked at useful TOPs and SOPs. Now that you’ve got working with 2D textures and 3D geometry under […]

When working with 3D geometry like particle systems, it’s common to use a trailing effect of some variety to showcase the motion of the particles over […]

Projection mapping is a common interest for new TouchDesigner users, and one that really requires hands-on experience. This leads to the perennial question: “what projector should […]

Spend any time in one of the various public TouchDesigner forums or groups, and you’ll likely see the question “what laptop should I buy??” asked somewhat […]

One of the most powerful features of TouchDesigner for developing projects is the thorough integration of Python within the program. Almost anything you can think of […]

Once you’re past the TouchDesigner beginner stage and you start to experiment with more operators and advanced techniques, a common issue that you may run into […]

New Media Festivals are a first-rate place to see some of the latest and greatest work done by peers in the interactive community. On top of […]

Feedback loops, especially when used with textures, are a popular topic among TouchDesigner users and can be used to generate some incredibly complex behavior. Up to […]

One of the most common topics that new users to TouchDesigner are interested to learn is projection mapping. As Non-Commercial Licenses are freely available and TouchDesigner […]

About a month ago, we looked at the recent announcement of a brand new operator family called Point Operators (POPs for short), which will be coming […]