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The Interactive & Immersive HQ

Author: Jack DiLaura

Jack DiLaura (he/him) is an artist, creative developer, and musician who specializes in creating generative graphics, building interactive installations, and tinkering with vintage music equipment.
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For beginner developers, concert visuals are an interesting challenge to create not only visual interest on stage, but also a sense of synchronization with the music that's being performed. In this post, we'll look at

In the previous posts in this series, we looked at useful TOPs, SOPs, CHOPs, and DATs. Next up on our list is the unique Component family of operators. […]

A big part of developing projects in TouchDesigner, whether you’re a beginner or experienced developer, is troubleshooting and debugging issues when they (inevitably) arise. Though you’ll […]

In the previous posts in this series, we looked at useful TOPs, SOPs, and CHOPs. As you continue working through TouchDesigner’s operator families, you might be […]

In the previous posts in this series, we looked at useful TOPs and SOPs. Now that you’ve got working with 2D textures and 3D geometry under […]

When working with 3D geometry like particle systems, it’s common to use a trailing effect of some variety to showcase the motion of the particles over […]

Projection mapping is a common interest for new TouchDesigner users, and one that really requires hands-on experience. This leads to the perennial question: “what projector should […]

Spend any time in one of the various public TouchDesigner forums or groups, and you’ll likely see the question “what laptop should I buy??” asked somewhat […]

One of the most powerful features of TouchDesigner for developing projects is the thorough integration of Python within the program. Almost anything you can think of […]

Once you’re past the TouchDesigner beginner stage and you start to experiment with more operators and advanced techniques, a common issue that you may run into […]