The Interactive & Immersive HQ

Author: Gianmaria Vernetti

I am a professional writer and creative technologist focused on interaction design and music.
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We are now in the TouchDesigner POP era! Let’s dive into some new ways to apply audio reactive techniques with the new operator family.

From buttons and knobs to machine learning algorithms, there are several ways we can create interactive artworks in TouchDesigner. Let’s see how. Tangible interaction As the […]

When generative AI meets node programming, a new star is born. Let’s see how to effectively integrate ComfyUI with TouchDesigner with a step-by-step guide. Let’s start […]

A novel approach to visual design in TouchDesigner has been born. Let’s see how to shift from SOP to POP operators in few simple steps. Let’s […]

Instancing is one of the core features of TouchDesigner, and there are several ways to make the most of it. Let’s explore some creative examples. You […]

Texturing in GLSL can be performed in different ways. That’s why today we will have a look at the differences between the texelFetch() and texture() functions. […]

Artificial intelligence is a powerful tool to boost our creativity. So let’s have a look at how to effectively integrate AI in TouchDesigner with some real […]

Data visualization in interactive art is one of the best ways to convey information in a creative and meaningful manner. Let’s explore some TouchDesigner data visualization […]

Today we will explore some TouchDesigner operators that are worth knowing and are maybe not as common in our projects. Let’s go! Whether we are long-standing […]

Do you want to know how to get the most from APIs to boost your creativity? Let’s learn some tips to effectively master API management in […]