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The Interactive & Immersive HQ

Author: Dom Davis

Dom Davis is the Founder and head of Creative Technology at Psychojelly out of Austin, Texas. His clients include Disney, T-Mobile, Machine Gun Kelly, Github, Meow Wolf, Otherworld, and Intel.
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I joined the Interactive & Immersive Accelerator HQ in 2019 and here are some of the biggest lessons I learned from it.
Most engagement models assume a fixed delivery moment, but this structure doesn’t always fit interactive and immersive work. Retainers offer a more flexible alternative and here is an introduction to them.
This post is for motion designers and installation/interactive artists evaluating Unreal Engine as part of their design pipeline. I'll walk through Unreal Engine's Motion Design tools, what makes them shine, and what you need to
Thinking about becoming a creative technologist? After more than a decade working in the field, I’m happy to share what the experience has been like for me. It is a role full of surprises, new
Scoping bespoke interactive and immersive projects can be pretty difficult. Each project is different; many things need to be defined, and the client often doesn’t have a clear budget.
Discovering TouchDesigner was a game-changer for DJ visuals. I realized I could build one procedural look and vary it endlessly, instead of burning through a folder of clips.

Building an installation is no small feat. It takes creativity, planning, technical skill, and a lot of communication to turn “this would be cool” into something […]

Projection mapping isn’t just about the content; it’s also about how you get there. From calculations on light to angles and distance, if you make one […]

There are numerous areas where creative technology plays a role. It’s a limitless practice that can serve a purpose while also being enjoyable and educational. Although […]

The best pitch is no pitch at all: it’s when the client already loves your work and trusts you to make something remarkable. But most of […]